Applepine Games is the product of Zak and Max Nelson, two brothers from Washington State. In 2015, we left our respectable jobs at Adobe and the Jet Propulsion Laboratory to make Inklings, our first game. We wanted to make a game like the ones we loved as kids, classics like Lemmings and The Incredible Machine. Games without pay-to-progress and without annoying ads. Games whose only goals were to be fun and to make you think.
We do all the coding and level design, but also receive tons of help from our family and friends. Specifically, we'd like to thank:
Life giver and a talented artist. Not only has she given us years of love and support, she also did the art for a few of the watercolor levels and provided us an endless supply of crazy ideas for levels, most of which were utterly infeasible.
Virtually all good decisions that were made in Inklings came from Julie. She singlehandedly came up with the idea for drag and droppable terrain. She told us the idea, we dismissed it, forgot about it, and 2 weeks later thought we came up with it ourselves. She's our #1 play tester and breaker of ties when we disagree.
Our beautiful sister and source of the Applepine name. When we first started working on Inklings we needed a placeholder for the characters. For some reason, we used a pineapple silhouette with cowboy boots. Ali loved this guy and soon the phrase "find your pineapple" was born, meaning "follow your dreams." So why applepine and not pineapple? Well that goes back to our childhood, when Ali could never get the word right.